Banks the other way around as well

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
User avatar
GoneWacko
Tycoon
Tycoon
Posts: 8680
Joined: 10 Jul 2002 15:08
Location: Enschede, The Netherlands
Contact:

Banks the other way around as well

Post by GoneWacko »

Hmm I was just thinking.
I was playing the two islands scenario and I was kind of surprised to see that Biscuit with it's 4600 inhabitants didn't have any banks. The probable reason: No space due to AI Style road networks and too many buildings and industry around the city..

So I think it would be interesting to have Banks the other way around as well, to increase the chance that a bank can be built.

The sprites are easy to come by:
Mirror the originals...

I did it here. Please mind that they are in reverse order compared to the originals (TRG1R.GRF, sprites #21xx IIRC)...

Shouldn't be too hard to implement?
Attachments
Banks.png
Banks.png (5.37 KiB) Viewed 3386 times
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Banks the other way around as well

Post by Purno »

GoneWacko wrote:So I think it would be interesting to have Banks the other way around as well, to increase the chance that a bank can be built.
And to increase diversity, so that not every bank looks the same.
User avatar
AlienDNA
Engineer
Engineer
Posts: 97
Joined: 12 Apr 2004 08:53
Location: Leiden, Netherlands

Re: Banks the other way around as well

Post by AlienDNA »

Purno wrote:And to increase diversity, so that not every bank looks the same.
I agree with that. This goes for more buildings than just the bank... The TTD-world could use a little more variation in town-building...
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 7 guests