Hmm I was just thinking.
I was playing the two islands scenario and I was kind of surprised to see that Biscuit with it's 4600 inhabitants didn't have any banks. The probable reason: No space due to AI Style road networks and too many buildings and industry around the city..
So I think it would be interesting to have Banks the other way around as well, to increase the chance that a bank can be built.
The sprites are easy to come by:
Mirror the originals...
I did it here. Please mind that they are in reverse order compared to the originals (TRG1R.GRF, sprites #21xx IIRC)...
Shouldn't be too hard to implement?
Banks the other way around as well
Moderator: OpenTTD Developers
Banks the other way around as well
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GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Re: Banks the other way around as well
And to increase diversity, so that not every bank looks the same.GoneWacko wrote:So I think it would be interesting to have Banks the other way around as well, to increase the chance that a bank can be built.
Re: Banks the other way around as well
I agree with that. This goes for more buildings than just the bank... The TTD-world could use a little more variation in town-building...Purno wrote:And to increase diversity, so that not every bank looks the same.
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